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Ign pc f1 2014 review
Ign pc f1 2014 review








The game looks amazing and still holds up to this day, it is impressive how good the graphics are for a game made for X360/PS3. The game also has some of the best optimizations I've seen from 2014, it handles well on integrated GPUs and even gives me stable FPS on my main rig (unlike F1 2018's garbage optimization). However, the game is still worth enough to boot up on an evening, and you can still have some fun. I can't even complain about car sounds because that's how they sounded in 2014. This is coming from someone who hasn't even played F1 2013, so I can’t compare it to that on their similarities. The physics can be horrible and unrealistic at times, which isn't due to its age because F1 2012 felt realistic enough to me. 10/10 … ExpandĬars feel like they are driving on literal rails, it feels too planted, if you are understeering into a corner, you have to stamp on the Cars feel like they are driving on literal rails, it feels too planted, if you are understeering into a corner, you have to stamp on the brakes which will cause the car to oversteer and then you'll end up in the grass. But if you have the racing peripherals and the skills to drive with all assists off, you will be surprised at how much fun it is to toss a Codies F1'14 car around the race tracks. As for what everyone else is saying: Yes, in general there is less content and Codemasters should have anticipated this response. Or if they have a wheel and pedal setup, they keep some driving assists on, completely negating the fun of pushing the fastest cars in the world while exploring the limits of grip. Why are people not talking about these improvements to car handling and the positive impact it has on the gameplay? I imagine most people use a joypad, and I don't know how these changes translate a stick and a couple triggers. You can also go deep into the rev's without losing too much acceleration, a pleasant situation because the gear ratios are fixed. Throttle control is critical turns that were flat in F1 2013 now require some throttle manipulation to keep the car on the a fast racing line.

#Ign pc f1 2014 review full#

I haven't driven every car yet, but if you load up that rear axle mid turn on a sweeper while pounding up through the gears, full throttle will result in lighting up the rear tires.

ign pc f1 2014 review

Second biggest difference: Holy crap, the torque. Is it accurate to the real motorsport? Perhaps not, but it's considerably more fun. And that is incredibly more fun than locking up the Pirilli's and cutting a chicane to regain control and speed. That's right, these F1 cars like to drift under aggressive deceleration. Instead the cars have braking oversteer which can lead to a 4-tire-drift around the apex, which requires accurate throttle/brake input and appropriate steering to correct and minimize the time lost.

ign pc f1 2014 review

The biggest difference? If you push too hard into a turn and slam the brakes in a desperate attempt to still hit the apex, the front wheels DO NOT lockup and the cars DO NOT understeer straight off the track.

ign pc f1 2014 review ign pc f1 2014 review

I own all F1 games from Codemasters, and I consider this iteration of simcade F1 cars to be the most challenging, interesting, and enjoyable to drive. I own all F1 games from Here's one thing very few people, critics or users, are talking about -> car handling has substantially improved. Here's one thing very few people, critics or users, are talking about -> car handling has substantially improved.








Ign pc f1 2014 review